keypoint Blur-Countering Keypoint Detection via Eigenvalue Asymmetry

C. Zhang, X. Lu, T. Akashi


revise Low Rank Matrix Approximation for Geometry Filtering

X. Lu, S. Schaefer, J. Luo, L. Ma, Y. He


1 3D Articulated Skeleton Learning Using a Single Consumer-Grade Depth Camera

X. Lu, Z. Deng, J. Luo, W. Chen, S.K. Yeung, Y. He

[Coming soon]

aaai2018 Unsupervised Articulated Skeleton Extraction from Point Set Sequences Captured by a Single Depth Camera

X. Lu, H. Chen, S.K. Yeung, Z. Deng, W. Chen

The Thirty-Second AAAI Conference on Artificial Intelligence (AAAI-2018)

[PDF], [Derivation_Material]

tec2016_2 GPF: GMM-inspired Feature-preserving Point Set Filtering

X. Lu, S. Wu, H. Chen, S.K. Yeung, W. Chen, M. Zwicker

IEEE Transactions on Visualization and Computer Graphics, 2017

[PDF], [VIDEO], [EXE(32bit)], [EXE(64bit)]

cagd_2017 Robust Mesh Denoising via Vertex Pre-filtering and L1-Median Normal Filtering

X. Lu, W. Chen, S. Schaefer

Computer Aided Geometric Design, 2017

[PDF], [VIDEO], [ComparewithOur]

olen An Efficient Approach for Feature-preserving Mesh Denoising

X. Lu, X. Liu, Z. Deng, W. Chen

Optics and Lasers in Engineering, 2016


tvcg2015 A Robust Scheme for Feature-preserving Mesh Denoising

X. Lu, Z. Deng, W. Chen

IEEE Transactions on Visualization and Computer Graphics, 2016

[PDF], [VIDEO], [DATA], [ComparewithOur]

jvlc2014 An Original-Stream Based Solution for Smoothly Replaying High-definition Videos in Desktop Virtualization Systems

K. Su, Z.Wang, X. Lu, W. Chen

Journal of Visual Languages and Computing, 2014


cavw_2013 AA-FVDM: An Accident-Avoidance Full Velocity Difference Model for Animating Realistic Street-level Traffic in Rural Scenes

X. Lu, W. Chen, et al.

Computer Animation and Virtual Worlds, 2014


cavw_2014 A Personality Model for Animating Heterogeneous Traffic Behaviors

X. Lu, Z. Wang, et al.

Computer Animation and Virtual Worlds, 2014


ijcgt_2013 Adaptive-AR Model with Drivers’ Prediction for Traffic Simulation

X. Lu, et al.

International Journal of Computer Games Technology, 2013


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